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- on exitFrame
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "b049.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "b049"
- updateStage()
- end if
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to cast "b050.roll"
- updateStage()
- else
- set the castNum of sprite 10 to cast "b050"
- updateStage()
- end if
- if rollOver(11) then
- puppetSprite(11, 1)
- set the castNum of sprite 11 to cast "b051.roll"
- updateStage()
- else
- set the castNum of sprite 11 to cast "b051"
- updateStage()
- end if
- if rollOver(12) then
- puppetSprite(12, 1)
- set the castNum of sprite 12 to cast "b052.roll"
- updateStage()
- else
- set the castNum of sprite 12 to cast "b052"
- updateStage()
- end if
- if rollOver(13) then
- puppetSprite(13, 1)
- set the castNum of sprite 13 to cast "b077.roll"
- updateStage()
- else
- set the castNum of sprite 13 to cast "b077"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-